using System;
using UnityEngine;

[Serializable]
public class WaypointEvent
{
	public enum EventType
	{
		Stop,
		Accelerate,
		Decelerate,
		Animate,
		BringToFront,
		BringToBack
	}

	[SerializeField]
	private EventType _type;

	[SerializeField]
	private string _parameter;

	public EventType Type => _type;

	public string Parameter => _parameter;
}
